Tarkir: Dragonstorm Draft Guide

Five wedge clans and a dragon payoff. Three colors is the norm, not the gamble.

TDM · released 2025-04-11 · 271 cards · pick ratings are the ScrollVault draft simulator's bot evaluations (0–5)

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Tarkir: Dragonstorm format overview

Tarkir: Dragonstorm is a three-color wedge format. Each of the five clans pairs a color with its two allies and carries a distinct mechanic, and the format's mana fixing is generous enough that committing to a wedge is the expected line rather than a risk. Dragons are the marquee payoff — there are dragon-tribal incentives and high-impact dragon bombs at rare and mythic — so a midrange shell that ramps into bombs is consistently strong. Removal is deep but skews to sorcery-speed and conditional answers; prioritize unconditional or instant-speed removal when it appears. Because three colors is standard, your draft lives and dies on fixing: take dual lands, mana rocks, and ramp creatures higher than you would in a two-color format, and don't be afraid to first-pick fixing over a marginal spell. Colorless and blue are the deepest commons here, and black is shallow — let that inform which wedge you settle into when signals are unclear. The format is mid-to-slow, which rewards card quality and bombs over pure aggression. Use the simulator to practice committing to a wedge and assembling fixing across the three packs.

Splashing & fixing: Fixing is plentiful — three colors is the baseline. Take duals and ramp early; a light fourth-color splash for a bomb is reasonable with good fixing.

Archetypes

ArchetypeColorsGame plan
AbzanWBGMidrange value and resilient threats; grind on creature quality.
JeskaiURWTempo and spells; cheap threats backed by burn and counters.
SultaiBGUCard advantage and big-mana payoffs; out-value the table into bombs.
MarduRWBAggressive midrange; pressure plus removal and recursion.
TemurGURRamp into dragons; the biggest haymakers in the format.

Top 10 bombs (highest pick rating)

#CardRarityColorRating
1Fangkeeper's FamiliarFangkeeper's FamiliarrareBGU5.0
2Roar of Endless SongRoar of Endless SongrareGRU5.0
3Ugin, Eye of the StormsUgin, Eye of the StormsmythicC5.0
4Elspeth, Storm SlayerElspeth, Storm SlayermythicW5.0
5Smile at DeathSmile at DeathmythicW5.0
6Taigam, Master OpportunistTaigam, Master OpportunistmythicU5.0
7Rot-Curse RakshasaRot-Curse RakshasamythicB5.0
8DracogenesisDracogenesismythicR5.0
9Stormscale ScionStormscale ScionmythicR5.0
10Craterhoof BehemothCraterhoof BehemothmythicG5.0

Best commons by color

White — best commons

  1. Mardu Devotee 3.9
  2. Fortress Kin-Guard 3.6
  3. Rebellious Strike 3.6
  4. Salt Road Packbeast 3.5

Blue — best commons

  1. Sibsig Appraiser 4.1
  2. Dispelling Exhale 3.8
  3. Unending Whisper 3.8
  4. Iceridge Serpent 3.6

Black — best commons

  1. Caustic Exhale 3.7
  2. Dragon's Prey 3.4
  3. Nightblade Brigade 3.1
  4. Kin-Tree Nurturer 2.9

Red — best commons

  1. Molten Exhale 3.8
  2. Shock Brigade 3.5
  3. Narset's Rebuke 3.3
  4. Underfoot Underdogs 3.0

Green — best commons

  1. Snakeskin Veil 3.8
  2. Ainok Wayfarer 3.7
  3. Piercing Exhale 3.5
  4. Sarkhan's Resolve 3.5

Color depth (avg common/uncommon pick rating)

RankColorAvg ratingCards
1Blue3.1127
2Green3.1027
3White3.0027
4Red2.8927
5Black2.4927

Highest-rated removal

Derived from card text + pick rating, not hand-verified — use as a starting point.

CardRarityRating
Fangkeeper's FamiliarFangkeeper's Familiarrare5.0
Elspeth, Storm SlayerElspeth, Storm Slayermythic5.0
Jeskai RevelationJeskai Revelationmythic5.0
Awaken the Honored DeadAwaken the Honored Deadrare4.9
Dragonback AssaultDragonback Assaultmythic4.9
Inevitable DefeatInevitable Defeatrare4.7

Deep-dive strategy

For the full archetype-by-archetype breakdown and pick-order theory, read our Tarkir: Dragonstorm draft strategy guide.

Card data and images via Scryfall. Pick ratings are the ScrollVault draft simulator's bot evaluations on a 0–5 scale, not official or 17Lands data. Drafted against 7 AI opponents in the Tarkir: Dragonstorm draft simulator.